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About Plynx

Social Innovation has to begin somewhere; people nowadays are too focused on their own problems, and have no time for the ones of the others. Our intention with the mobile app is to help with the shaping of the new generations in another way, one of tolerance, sustainability and unity. Social innovation has to begin somewhere and that somewhere is with kids. Our app offers learn to play model, contrary of the in-app purchases, and we will use a system where children will want to buy, for example a purple hat accessory in game, but to do so they'll have to force their parents not to buy it with money but to do social work such as collecting garbage, volunteering in various activities, helping older people etc. And all of that, in order for them to gain tokens which they can use to access the game, and to continue playing it.

about

Here's an example of how credits would be rewarded in the case of garbage gathering:

about